I want to localize Blasphemous (part 1) into my native language (Arabic), but I want to start with the mobile version.
I have already extracted the text file and modified it, and after some research, I discovered that the mobile version uses two fonts for the English language:
1. Forum-Regular_TMP
2. Forum-Regular_copy
The first font is an SDF type, and I successfully created it through the engine, and it worked perfectly.
However, my only issue is with the second font (Forum-Regular_copy), which is a TTF and Texture2D font. No matter how much I try to modify it, Arabic characters are not supported.
Can anyone help me modify this font ?
localize Blasphemous
Re: localize Blasphemous
I have uploaded the following files:
resources.assets
sharedassets0.assets
These files contain the texts and fonts in case someone decides to assist me in creating the font.
https://mega.nz/file/jJYWVRLS#P1t8y4jjg ... 5MRGRB18n0
resources.assets
sharedassets0.assets
These files contain the texts and fonts in case someone decides to assist me in creating the font.
https://mega.nz/file/jJYWVRLS#P1t8y4jjg ... 5MRGRB18n0
Re: localize Blasphemous
Match the version of Unity to the one the game is on. Add the SDF font to the project. Match the parameters as in the original (font size, color, etc.). Generate the game. Extract the font texture, material (in JSON) and MonoBeheviour (in JSON).
Should be something like this in tool:
Extracted -> Xirod SDF Atlas-sharedassets0.assets-3.png
In tool -> Xirod SDF Material-sharedassets0.assets-2.json
In tool -> Xirod SDF-sharedassets0.assets-6.json
Do the same with the files from the game in which you want to make changes. Inject the new texture. In the other two files you need to make changes, move some of the content (character array, character color, character style, NOT something like id numer, etc.) from the new to the original file (compare the file structure). Inject these two modified files into the game files. Now the game should display the font correctly.
Should be something like this in tool:
Extracted -> Xirod SDF Atlas-sharedassets0.assets-3.png
In tool -> Xirod SDF Material-sharedassets0.assets-2.json
In tool -> Xirod SDF-sharedassets0.assets-6.json
Do the same with the files from the game in which you want to make changes. Inject the new texture. In the other two files you need to make changes, move some of the content (character array, character color, character style, NOT something like id numer, etc.) from the new to the original file (compare the file structure). Inject these two modified files into the game files. Now the game should display the font correctly.
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